The shot list
The lot: four scenes on the set
Every game we make, in running order. Each plays with virtual coins only, explains itself in a sentence and prints its exact average return. Nothing here pays out in money or prizes.
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Sc.01
Wobble Drop
A clay ball drops through twelve rows of pegs and bounces left or right at each one with even odds. Thirteen cups wait at the bottom: the edges pay up to 50×, the middle pays less than you put in.
- Stakes
- 10, 20 or 50
- Average return
- 93.69%
- Maths
- Exact, 4,096 paths
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Sc.02
Crown and Anchor
The old pier and fairground dice game. Back any of the six symbols, roll three dice, and each symbol you backed pays 1 to 1 for every die that shows it.
- Stakes
- 5, 10 or 25 a tap
- Average return
- 92.13%
- Maths
- Exact, 216 rolls
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Sc.03
Squish Reels
A squat three-reel fruit machine with one payline and a lever that squashes when you pull it. Three of a kind pays by symbol; one or two crowns pay on their own.
- Stakes
- 5, 10 or 25
- Average return
- 94.07%
- Maths
- Exact, 10,648 lines
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Sc.04
Bonk Box
Nine holes with nine prizes shuffled in before you choose. Bonk three of them with the mallet and add up what they hide, then see the rest.
- Stakes
- 30 a round
- Average return
- 93.33%
- Maths
- Exact, 84 picks
Same tin for every game. Your coins follow you from scene to scene. You start with 1,000, you can claim 500 more every 24 hours, and if the tin runs too low to play we top it back up to 500. The full working for every number above lives in the maths room.



